Games Arts BA (Hons)

UCA Farnham - 2021

Length of study:

Three years full-time


UCA Farnham

Entry requirements:

112 UCAS tariff points

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Course entry options:

September 2021

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UCAS institution code:


UCAS code:


Course overview

Creating whole new worlds, landscapes and characters is the focus of our Games Arts course at UCA Farnham. On this practice-based games degree, you’ll develop the skills to become a true team player, ready for a career in the gaming industry.

The course will equip you with the tools you need to become a skilled games artist, as well as developing your ability to work with others to produce games collaboratively, in a way that replicates the industry experience.

You’ll develop your skills using world-class facilities including high-end hardware and the latest software such as Autodesk Maya, Substance, Quixel Suite, Zbrush, Marvelous Designer, Marmoset Toolbag and games engines such as Unity and Unreal.

You’ll also benefit from opportunities to collaborate with students on our Games Technology course, and make the most of our exceptional industry links to brands like Rebellion, SEGA, Creative Assembly and Super Massive Games.

When you complete the course, you’ll be ready to launch a career in the industry. Past graduates have gone on to work for AAA, iii and indie games companies in the UK and beyond. 

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Course details

  • Year one

    You’ll be introduced to the fundamental concepts of visual design, gameplay, computer games design and computer games programming, exploring key 3D modelling techniques using Maya and games engine development in Unity.

    Visual Design
    You’ll develop approaches to concept art and the software skills needed to develop ideas into art assets for computer games, and learn how to approach problems creatively using a range of sources for inspiration and reference. Your outcomes will demonstrate your conceptual approach, a range of art skills and technical understanding.

    3D Art Production
    You will gain a solid grounding in 3D digital art principles, research and design processes, from traditional drawing skills to modelling in software. These skills underpin visual design for computer games. You will produce outcomes that demonstrate your technical skills and conceptual approach.

    Gameplay and Interactivity
    Through the fundamental concepts of gameplay, computer games design, and computer games scripting in C#, you’ll learn about games interaction, and demonstrate your technical and conceptual skills through exploration of gameplay mechanics.

    Introduction to Video Game Studies: Image, Medium and Culture 
    This unit introduces you to a range of key concepts central to developing an understanding of video games and the history of their theorisation. Exploring influential video game examples and relevant theoretical and critical writings, you will analyse the cultural and artistic contexts in which the medium has been theorised, produced and played. You will also become familiar with the technological developments and conceptual transformations, before and after the so called digital shift, establishing a firm understanding of the technical and intellectual changes that have influenced the development of the video game as a medium.

  • Year two

    Games Art
    Through this unit you will further build on the 2D and 3D skills and contextual knowledge you gained in Year one. Alongside this you will develop your understanding of professional aspects of AAA workflows and wider games industry, when starting to define your future role within it.

    Games Production
    You'll be introduced to games production practices by adopting professional roles and working together in teams. Divided into two halves, in the first half, you will work as part of a group to create a 3D environment based on a real world setting as chosen by your tutors. The second half of the unit concentrates on using your developing practical and conceptual skills to produce an outcome of high quality.

    Gaming in Contemporary Culture
    You’ll critically examine the position of computer games and gamers within culture and society, exploring gaming's relationship to gender, ethnicity, conflict and capital. You’ll also discuss ludology and its attendant concepts, including immersion, procedural rhetoric and cyber-individualism.

  • Year three

    In your final year, you’ll create your portfolio for industry, submit your dissertation and will have the opportunity to exhibit your final work at the Graduation Show.

    Final Major Project: Pre-Production
    This extended period of study allows you to develop a significant body of work either individually or in a group that demonstrates your skills, interests and your aspiration for your future role within the games industry. Work from this stage will make up your graduate portfolio.

    Final Major Project
    In this unit you'll produce a fully resolved body of work, either individually or as part of a team. This unit represents the culmination of your study of Games Arts at UCA. Through it you will demonstrate your creativity, skill, knowledge and understanding of recognised games industry practices and pipelines producing outcomes to a professional standard.

    This unit consists of a substantial period of sustained, individually negotiated research on a subject that is likely to be related to the contextual and/ or theoretical concerns of your discipline or chosen area of practice, towards the provision of structured written argument.

  • Fees and additional course costs

    Tuition fees
    The course fees per year for 2021 entry are:

    • UK students - £9,250 
    • EU students - £9,250 (see fee discount information)
    • International students - £16,950 (standard fee)
    • International students - £16,270 (full early payment fee)

    Additional course costs
    In addition to the tuition fees please see the additional course costs for 2021 entry.

    Further information
    Find out more about our course fees and any financial support you may be entitled to:

    These fees are correct for the stated academic year only. Costs may increase each year during a student’s period of continued registration on course in line with inflation (subject to any maximum regulated tuition fee limit). Any adjustment for continuing students will be at or below the RPI-X forecast rate.


This course has studios with high end PCs with Alienware towers, 4k dual screen monitors and Wacom Cintiq graphics tablets, all dedicated to games design, with software including Unity and Unreal games engines. There is also a VR development studio, and a dedicated Games Incubator Studio for graduate entrepreneurs looking to set up their own companies or looking to release games to market. In addition, our Farnham campus has sound production and Foley studios, pro tools and a specialist library.

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What our students say

Course connections

On this course, you'll be exposed to a world of opportunities

  • Industry links

    Taking advantage of our proximity to the UK’s largest games hubs, our course connects directly with some of the best-known names in the industry, including:

    • Supermassive Games
    • EA
    • Sony
    • Creative Assembly
    • Supergonk
    • Two Point Studios
    • Zappar
    • Hangar 13
    • Atom Republic
    • Rebellion
    • Miniclip

    We also regularly welcome input from active industry practitioners, who can offer expert advice and guidance to students about the realities of working in the computer games market.

  • Careers

    Many of our graduates have gone on to establish themselves in the games industry, with recent alumni landing roles such as Junior Character Artist at Guerrilla Games, Junior Games Designer at Creative Assembly, Lighting Artist at Splash Damage, Associate Designer at Hangar 13, Concept Artist on AAA BAFTA award-winning PlayStation 4 titles (Until Dawn, Hidden Agenda, The Dark Pictures: Man Of Medan, and Rush of Blood), Environment Artist at Bohemia Interactive, as well as entrepreneurial independent developers of games for iOS, Android and Steam projects from our dedicated Games Incubator Studio.

    Skills taught on this course are highly transferable, making our graduates valuable assets in a number of industries, such as: 

    • 2D and 3D Concept design
    • Serious (Applied) Games
    • Programming
    • TV and Film Post Production VFX
    • Pre-visualisation
    • Interactive Technologies (VR, AR, MR).


  • Further study

    You may also like to consider further study at postgraduate level.


Apply now

UK applications

Apply for full-time study - starting September 2020:

Apply for part-time study - starting September 2020:

Apply for full-time study - starting February 2021:

Apply for full-time study - starting September 2021:

Apply for part-time study - starting September 2021:

International & EU applications

If you are applying for more than one course in the UK please apply via UCAS, to apply direct to UCA please use the links below:

Apply for full-time study - Year 1 - starting September 2021:

Apply for full-time study - Year 2 - starting September 2021:

Apply for full-time study - starting September 2020:

Apply for full-time study - starting February 2021:

Apply for full-time study - starting September 2021:

Apply for full-time study - starting September 2021:

Apply for this course and other courses in the UK - full-time study - starting September 2021:

Due to visa requirements, this course is not available to students that require a Tier 4 (General) visa

If you have another category of visa please contact us: to find out if you are eligible to study.

If you're interested in joining Year 3 of this course, please contact our Admissions Team on +44 (0) 1252 892 960 or

When to apply:

We are still accepting applications for 2021 entry - get your application in now.
If applying directly to us, you can apply throughout the year but we recommend you apply as early as possible so you have time to arrange accommodation and visas.

For more information visit our how to apply pages

Entry requirements

UK entry requirements

Along with your portfolio, the standard entry requirements* for this course are:

One of the following:

  • 112 new UCAS tariff points, see accepted qualifications
  • Pass at Foundation Diploma in Art & Design (Level 3 or 4)
  • Distinction, Merit, Merit at BTEC Extended Diploma / BTEC National Extended Diploma
  • Merit at UAL Extended Diploma
  • 112 new UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject
  • 27-30 total points in the International Baccalaureate Diploma with at least 15 IB points at Higher level, see more information about IB entry requirements.

And four GCSE passes at grade A*-C and/or grade 4-9 including English (or Functional Skills English/Key Skills Communication Level 2).

Other relevant and equivalent Level 3 UK and international qualifications are considered on an individual basis, and we encourage students from diverse educational backgrounds to apply.

*We occasionally make offers which are lower than the standard entry criteria, to students who have faced difficulties that have affected their performance and who were expected to achieve higher results. We consider the strength of our applicants’ portfolios, as well as their grades - in these cases, a strong portfolio is especially important.

International and EU entry requirements

To view the equivalent entry requirements for your country please select it in the list below.

Pick Your Country

Non-UK equivalent qualifications

English language requirements

Don't meet the international entry requirements or English language requirements?

You may be able to enter the course through the following entry courses:

Pre-sessional English courses in the UK or China

UCA International Foundation courses

The UCA International College

Your portfolio

For this course, you’ll be required to submit an online portfolio via your UCA Applicant Portal. We’re looking for emerging artists who are excited about the subject area, keen to learn, and are looking to create amazing digital art and design work. A portfolio should reflect your specialist areas of interest through visual work, which may include 2D or 3D artwork, sketchbooks and drawings, films, and any games or projects you’ve worked on. Further information on how to compile and upload your portfolio will be provided once you have applied. If you receive an offer, you’ll be invited to attend an Offer Holder Webinar where you can meet the course team and learn more about the course.

More portfolio advice

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